Showing posts with label Hearthstone: Heroes of Warcraft. Show all posts
Showing posts with label Hearthstone: Heroes of Warcraft. Show all posts

Saturday, April 5, 2014

Catching up on news and releases



Not quite a set of reviews this time. Instead I wanted to share some of the very cool deals and updates that have been released lately. Some of these may not still be active (deals) if you are coming to this post after the first half of April 2014. On with the news items.

Hey! Hearthstone: Heroes of Warcraft has started its release on mobile with an iPad version releasing in Australia, New Zealand and Canada (with other regions to follow soon). If you read my original beta review (here) of this collectible virtual card game, you know I like it and can't wait to have it in my hand on the go. This is an immediate download for me and should be for you as well.

Flick Kick Football Legends (review here) has been updated to add Infinity Cup play. In the Infinity Cup, you play in basically a single-elimination tournament where you start in tier 1 against 3 opponents. Beat them and you get a small cash reward and get to move to the next tier (against slightly harder opponents). You are also given a points score for each match based on how you did: number of goals, saves, etc. with bonuses for hat-tricks and clean sheets. The points go toward your Infinity Cup total for that attempt and you are shown your ranking on a leaderboard to allow you to see how you compare to other players' attempts. All-in-all this is nice addition to the game with a new way to earn a little cash and since it comes in 3 game tiers, you can play a tier without running out your stamina bottle. I did notice the game lags a bit more and sometimes hangs up on my original iPad mini but I imagine that will be corrected soon.

Like books? There have been some insane deals on e-books recently. If you are like me and just received your e-book settlement from Amazon and Apple, congratulations you have an opportunity to go and pick up these cheap omnibuses:

Terry Brooks' Magic Kingdom of Landover Volume 1, which includes the books Magic Kingdom For Sale SOLD!, The Black Unicorn and Wizard at Large is on sale for Kindle (or Kindle app) at Amazon for $1.99.

Not quite the deal it was before when it was on sale for $9.99, but still nice is the 5 book set of George R.R. Martin's A Song of Ice and Fire, which is on sale at Amazon or in iTunes for $19.99. Worth a read and your time if you want to know what the fuss over Game of Thrones is all about.

Also, FTL - Faster Than Light has been released for iPad. I don't have a copy yet, but probably will have one soon. It is the same price as on Steam, $9.99, and early reviews say it is possibly the best version of the game.

Finally, in case you missed it, Path of Exile was updated over a month ago with the Sacrifice of the Vaal expansion. This added new game mechanics, secret areas, monsters - a lot of content. There are now Vaal versions of skill gems that have insane effects over the normal versions of those gems. Additionally there two new leagues going, Invasion and Ambush. I haven't tried Invasion where each map area is invaded by monsters from another part of Wraeclast. I have played Ambush, which is fun with treasure boxes that are found (typically 1 or more per area) that are defended by monsters who Ambush you when you open it. Plus you can use your Transmutation and Augmentation orbs on them to make the boxes magic or give them better magically properties, like this:

1,872% increased rarity!

Here is what was found in one:

Yep that's a Legendary item and a rare drop, oh yeah!

Insane, right? Path of Exile continues to be the best action RPG out there in my book - wish my PC was more powerful so I could enjoy all the effects and polish at their best. Try it again if you stepped away from the game.

Lots there for you to go check out and keep you busy until next time!



Sunday, November 10, 2013

Hearthstone: Heroes of Warcraft Beta Review



In honor of Blizzcon 2013, I thought I would share my thoughts on Hearthstone: Heroes of Warcraft, Blizzard's in-development digital-only collectable card game for Mac, PC, iOS and Android. I was lucky enough to score a closed beta code to access the game prior to release and have been enjoying kicking the tires on this free-to-play tactical/strategy game. As noted in other posts, I have some experience with the CCG genre from Magic the Gathering to Wheel of Time and others, so I may use some jargon in the rest of this review.

Earlier this Summer, Blizzard announced what I think is their first free-to-play offering, Hearthstone. At it's heart, Hearthstone is the digital evolution of collectible card games (though not the first given the release of Mohjang's Scrolls). The object of the game is to use a deck of 30 cards to defeat a computer or human opponent by reducing their avatar (a character from Warcraft) to zero life.

Each player in Hearthstone starts the game with the tutorial where you get to try the game as one of the nine avatars that are available in the game. Each avatar has a unique set of cards (as well as shared cards) they can use to build their deck - during the tutorial the deck is pre-set. To play you start with a hand of 3 cards (4 if you go second) and "cast" cards from your hand using the mana you get from mana crystals. Each turn you can take as many actions as you like from casting cards from your hand to attacking with minions (creature cards) or using your avatar's special ability (such as a fireball that does 1 damage to a specific target for 2 mana crystals). Creatures have the usual health/attack attributes as well as abilities that trigger when they are cast or based on certain actions in the game. There are even abilities and cards that give your avatar attack and armor allowing them better protection and the capability to attack your opponent directly.

Unlike other CCG, the resources used to cast cards is relatively fixed starting with 1 mana crystal and gaining another every turn until you reach a maximum of 10. This takes the randomness of drawing resource cards from your deck out the game, meaning that decks are smaller (30 cards) and games are typically played much faster than other card games (5 - 10 minutes on averages - sometimes longer). It also allows the player to focus on tuning their deck to the strategy they want to follow.

At the start of the game you have a single avatar to play and a deck of 30 basic cards. As you play, you gain experience that levels up your avatar, unlocking new basic cards until by level 10 you have unlocked all basic cards for that avatar. There are 3 play modes, Practice, Play and the Arena to choose from. When first starting out, you can play practice games against the AI and when you beat a given avatar opponent the first time you unlock that avatar and deck to play. Practice is also the place where you can test decks before trying them against human opponents.



The Play mode is 1 v 1 games against human opponents that the game tries to match you agains skill wise for a competitive game. You gain experience from those games as well and can also earn medals over time to help rank you for future matches. In the Arena, you pay gold (the in game currency) to get to basically build a sealed deck where you pick 30 cards one at a time from a selection of a few cards each pick. You then play with that deck until you have lost 3 times. The more game wins you have with your Arena deck before losing the last time, the bigger reward you unlock at the end. Also, Arena games do not have to all be played at the same time, allowing you to start an Arena game and then go back to it another day if you don't have time to keep playing.



The reward system, including Arena rewards, is based around gold, which can be used to start Arena games or to buy new packs of cards. Arena rewards can also offer packs of cards, gold or arcane dust. Each pack of cards (also available for real money purchase) give you 5 new Expert cards for your collection with at least one of them being guaranteed rare, epic or legendary (more valuable). The arcane dust reward can be used to upgrade cards into other, often more powerful cards - Expert common, rare and epic cards can also be disenchanted (destroyed) for arcane dust. All of which can be used to expand your card collection and thus allow you to build more powerful decks.



The gameplay of Hearthstone will be familiar to any Magic the Gathering player while removing a little of the randomness that game suffers from due to the reliance on land cards for resources. All of the common strategies are present in Hearthstone - overwhelming creatures, control, card advantage, removal, etc. What makes Hearthstone a potentially great game is how simple it is to pick up and play alongside all of the depth of deck building, avatars, card crafting etc. The crafting mechanic, the ability to always find a human opponent and the quick game play is great.

How Hearthstone will stand out from other games like it will be the cross-platform access that is coming. The game seems built for a touch interface. I imagine I will be playing a game or two before bed every night once the iOS tablet app is available. During the beta I have also found no need to pay for anything as long as you don't mind grinding out games to earn gold (you get gold for every 3 competitive game wins against a human opponent) or completing daily quests (win a few games with a certain avatar deck or kill a specific number of minions). The free-to-play model (as implemented right now in the game) seems to fit very well, where you can wait to get more powerful cards/decks if you have the patience or, for those who want to be more competitive fast, you can spend to get the cards you need now. Hearthstone will be a hit and if you like physical or digital card games, pick it up immediately when it becomes available to you. Hearthstone gets 5 Mick Happies. See you in the Arena.