Sunday, December 14, 2014

iOS Puzzle Games - Hoplite Review



I like iOS games for playing when I want to be distracted for a little while (except Hearthstone, which can keep me distracted for a long while), usually before bed or on a lunch break when not reading. That is why I love it when things go on sale and this is the best time of year for sales. I recommend, if you have an iOS device and like gaming, that you get a copy of the TouchArcade app and start "watching" all of the games you are interested in…that way you get notifications when they go on sale. Well this week two games I have been watching for a while went on sale for the massively low price of "free". The games, Hoplite (free thanks to Pocket Gamer UK) and The Nightmare Cooperative, are similar in that they are both turn-based puzzle games with RPG and definite Rogue-like elements. I thought for this week, I would review Hoplite.

Hoplite was created by Doug Cowley at Magma Fortress and it is a great game that was originally generated as part of the 2013 seven day Rogue-like challenge.. You are an adventurer on a quest to descend 16 levels into a dungeon to get the Golden Fleece and return safely. The game is played on a hexagonal grid and you try to make it safely to the stairs before being killed by the enemies on the board. You have to watch out as some will throw bombs or fire arrows or shoot fire at you. To help you, you have the ability to leap, bash, throw or stab your opponents. Unlike other games, you only have to move toward your enemy (ending your move next to them) in order to stab them to death. To also help you, there is a shrine on every level where you can heal or upgrade your skills (or get new ones).

Here I tapped on the enemy archer to see where he could attack next

The graphics are simple but effective. The touch interface is also simple, which means that a lot of effort was put into refining it to make it great. Touch where you want to move. Movement is one tile at a time when there are enemies on the board but then you can speed ahead once they are gone. Touch an enemy to determine where it can hit from its current location (they can only seem to attack if they don't move that turn). Touch to select or de-select a skill you might want to use. All working great and playing into the need to think through every move. The game gives you the feeling that with the right planning you might make it across every level uninjured and without killing an enemy.



Hoplite is also deep in its simplicity. While there isn't much in the way of an item system (it differs from the typical Rogue-like in not needing a lot of items to gather). There is an achievement system that helps you gain access to new and better skills that will then be available in game at the shrines. The strategy comes in when you have to choose between healing at the shrine or taking the upgrade to your throwing ability, allowing you to hit enemies from farther away (at a safer distance).



The typical game length (if you are as bad as me) will last you about 15 minutes at the most. I really like the simplicity and depth combination that the developer has come up with here. Looking through the achievement list, I know I will have a lot more to do in the game to get good enough to get all of them. Hoplite is a great addition to the grand old tradition of dungeon crawlers that didn't start with Rogue, but continues to drag people like me in with each new iteration. Hoplite gets 5 Mick Happies.


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