Sunday, December 14, 2014

iOS Puzzle Games - Hoplite Review



I like iOS games for playing when I want to be distracted for a little while (except Hearthstone, which can keep me distracted for a long while), usually before bed or on a lunch break when not reading. That is why I love it when things go on sale and this is the best time of year for sales. I recommend, if you have an iOS device and like gaming, that you get a copy of the TouchArcade app and start "watching" all of the games you are interested in…that way you get notifications when they go on sale. Well this week two games I have been watching for a while went on sale for the massively low price of "free". The games, Hoplite (free thanks to Pocket Gamer UK) and The Nightmare Cooperative, are similar in that they are both turn-based puzzle games with RPG and definite Rogue-like elements. I thought for this week, I would review Hoplite.

Hoplite was created by Doug Cowley at Magma Fortress and it is a great game that was originally generated as part of the 2013 seven day Rogue-like challenge.. You are an adventurer on a quest to descend 16 levels into a dungeon to get the Golden Fleece and return safely. The game is played on a hexagonal grid and you try to make it safely to the stairs before being killed by the enemies on the board. You have to watch out as some will throw bombs or fire arrows or shoot fire at you. To help you, you have the ability to leap, bash, throw or stab your opponents. Unlike other games, you only have to move toward your enemy (ending your move next to them) in order to stab them to death. To also help you, there is a shrine on every level where you can heal or upgrade your skills (or get new ones).

Here I tapped on the enemy archer to see where he could attack next

The graphics are simple but effective. The touch interface is also simple, which means that a lot of effort was put into refining it to make it great. Touch where you want to move. Movement is one tile at a time when there are enemies on the board but then you can speed ahead once they are gone. Touch an enemy to determine where it can hit from its current location (they can only seem to attack if they don't move that turn). Touch to select or de-select a skill you might want to use. All working great and playing into the need to think through every move. The game gives you the feeling that with the right planning you might make it across every level uninjured and without killing an enemy.



Hoplite is also deep in its simplicity. While there isn't much in the way of an item system (it differs from the typical Rogue-like in not needing a lot of items to gather). There is an achievement system that helps you gain access to new and better skills that will then be available in game at the shrines. The strategy comes in when you have to choose between healing at the shrine or taking the upgrade to your throwing ability, allowing you to hit enemies from farther away (at a safer distance).



The typical game length (if you are as bad as me) will last you about 15 minutes at the most. I really like the simplicity and depth combination that the developer has come up with here. Looking through the achievement list, I know I will have a lot more to do in the game to get good enough to get all of them. Hoplite is a great addition to the grand old tradition of dungeon crawlers that didn't start with Rogue, but continues to drag people like me in with each new iteration. Hoplite gets 5 Mick Happies.


Sunday, December 7, 2014

San Diego Zoo and Wild Animal (Safari) Park Review



 Fennec Fox at Safari Park


I have to admit that when it comes to zoos, I am spoiled. The first zoo experiences I ever had were at the San Diego Zoo and Wild Animal Park (now called the Safari Park, but will always be WAP to me). Since then I have had the opportunity to at least see a couple other zoos, such as the Minnesota Zoo and the only zoo in Connecticut, Beardsley Zoo. Neither of them hold a candle to the zoos in San Diego for the diversity of animals and the size/setup of the enclosures. I know there is a whole dialogue that can be had about animal rights and whether or not it makes sense to put animals in zoo and on display, but you can't deny that zoos like the San Diego Zoo have done a lot for preservation of animals. That out of the way, let's talk about the Zoo and Park.

Educational encounter at Safari Park

The San Diego Zoo is located just north of downtown San Diego in Balboa Park. It winds over a set of tree-lined hills with multiple valleys. The designers have setup the park so that as you walk down various trails you travel through different environments. You'll move through the Monkey Trail, Sun Bear Trail, Panda Canyon, Africa Rocks, etc. The zoo is home to many diverse animals from Giant Pandas, Gorillas, Elephants, Tigers, Meerkats, Fennec Foxes, insects, birds and reptiles. My favorite part is the Children's Zoo, where they have Meerkats and Fennec Foxes and a pretty wild insect house. My wife loves the monkeys and gorillas and could sit and watch them for hours. One of the best parts of the zoo is that they have setup some open areas like the Gorilla and Hippo exhibits where you can get very close to the animals with only a large window between you and them. In other areas they have some older enclosures that really need an upgrade, but they are working on it.


 Leafcutter ants at the San Diego Zoo
Other insect examples at the San Diego Zoo

The Wild Animal Park is a much larger zoo in North San Diego County. Way out on the east edge of Escondido, the WAP is a massive place with huge areas built out to be reminiscent of the Asian and African plains with herds of animals that would be found in those areas. Want to see giraffes and rhinos, this is the place for you. The WAP also boasts a great lion exhibit that uses the same window technique to let you get close to the mama and papa lion and their cubs. They also have a nice bird show and often have animals out with handlers giving up close educational opportunities. To help you get out to see the animals in the African exhibit, there is a tram tour that will take you around there. Unfortunately, the 45 minute monorail ride that used to show you both the African and Asian exhibits is gone. The only way to see the Asian exhibit is a lot of walking, paying a lot or a zipline ride or pay a lot for a caravan safari on a truck out to the exhibit where you get up close an personal with the animals. They also have the new lemur walk letting you go into a large enclosure with the lemurs.



Both of these zoos have a wide array of amazing animals on display. I used to think the WAP was the better of the two, but since seeing both of them recently, I think the Zoo is actually better. The Zoo is cooler (being closer to the ocean) and has more shade as you get a massive amount of exercise walking and seeing the animal. Both are great for that exercise. I also think the Zoo has slightly better animal diversity (less herding animals) but some of the enclosures are better at the WAP. One big downside of the WAP is that it has gone very commercial with things like their flight line safari, which will run an adult $75 (after park admission costs). Not to mention the safari tours that will run $50 - $155 a person. I appreciate that they need to support the park, but to have the best way to see the animals be an up sell from the park admission is a bit annoying. That isn't the case at the Zoo.

Fennec Fox at San Diego Zoo
(this little guy needs more space and no mesh fencing and a friend)

If you are in San Diego or live here and don't know about these parks, you should go if you like animals. The best way is to get a zoo membership that will allow you access to both parks. If you can go multiple times, it is the best deal and makes it easier to see everything as that is difficult in a single trip. Next time you're around the area, go check in on my Fennec Fox friends. The Zoo and WAP get 4 Mick Happies.