Sunday, February 23, 2014
Nostalgia Tinged (Game) Reviews
Last weekend we re-watched Dragonslayer, the 1981 fantasy film that made Dragons seem real and awesome. It is still a fantastic movie (4+ Mick Happies) that didn't require massive special effects to be good. Dragonslayer had a plot and fairly good acting for the time. What doesn't hold up about it is the musical score. The Disney 1950s sweeping music just doesn't fit the tone of the rest of the film. Hollywood should just remaster the special effects a little and put in a score with a darker tone and put this film back in theaters, it would be awesome.
The next day I happened to catch a tweet from the Bundle of Holding folks (think Humble Bundle) but for tabletop RPGs. The have a Traveller bundle going until the end of February 2014 that will basically give you everything you can think of from the Traveller game for ~$20 with some of the money going to charity. The minute I saw the bundle, it took me right back to playing Traveller with my dad as we rolled our characters and envisioned them through their military careers and now trying to make it as intrepid merchant-adventurers through the reaches of space. It was only a small mental leap to have me thinking about playing the MegaTraveller PC games (1 and 2), which I really liked. This sparked off even more random flashbacks to other games I loved back in the day (see more about them below). It also made me wonder if they hold up as well as Dragonslayer.
I played so many games growing up that I have to wonder how my parents put up with my fickle playing habits. When I say I played them, I probably spent hours and hours, often never finishing a given game, before moving on to the next interesting (shiny) game that came along. This is probably why, unlike books that I remember fairly well, I tend to have only partial memories of a few aspects of certain games or don't remember them quite like they really were. I guess you really had to be there.
Some of my fondest games were from the early days before graphics really took hold. From the SSI Computer Baseball game that I got a Christmas IOU from my dad for that came out months later. I played and played that game. Entering stats from my Bill James Baseball Abstract for the 1984 season so that I could replay the season as the Padres, keeping the stats for my team. Today you can get that same stat feel on your iOS device ($1.99) or on PC ($19.99) in the form of Out of the Park Baseball, which I have done in the last 10 years or so - creating your own fictitious baseball universe and running it out for 25 years or more. This may have been the start of my love of stat-driven sports simulations that would later lead to me buying multiple versions of the Championship Manager and now Football Manager games (which are all fantastic Soccer management games, all 4 to 5 Mick Happies - go get one or see my iOS review here.)
Also back in the minimal graphics days, I loved fantasy games. Some while growing up and others when I hit college. Here are some of the best I remember (some of which are still playable today):
Wizardry: Legacy of Llylgamyn - one of the best isometric first-person dungeon romps around. Released in 1983, it (and the rest of the Wizardry games) have been remastered, remade and now even exist as a free online MMORPG from Sony (though I haven't tried that). Wizardry: LoL (see what I did there?) was great - take a party into a dungeon and die. Simple as that with nothing more than some lines drawn on screen to give you a sense of where you are going. You can probably find it or one of the other Wizardry games to try somewhere, check them out - it's not Diablo or Path of Exile, but fun in its own way.
I did try to relive the Wizardry experience through another similar game, Oubliette, an obscure dungeon crawler that if you search hard enough on abandonware sites (not that I recommend doing that) you may find it though you will need DOS to run it if I remember correctly. It is the same dungeon dive with a party of characters, but I really liked the character generation process and that your characters aged and had to be retired (though they often died before then). I think you also had to type in the spell names you wanted to cast - so cool back in the day.
I also took the love of RPGs into the Sci-Fi realm as well with Omnitrend's Universe and Universe II games. I remember the multiple floppy disks and the huge binder for Universe - it was kind of like a choose your own adventure game on the computer in space. Probably not great, but loads of fun at the time. Universe II was a more expansive and polished game and if you can play it, it is worth the time, a lot like playing Traveller on your computer. Though I remember the look being better than the screenshots on the link above - perhaps that is due to time and/or my monitor and graphics card at the time?
Of course the other RPG game growing up was Rogue. If you don't know what that is and like RPGs, then at least go play NetHack, which is free to play online at the link or available for free on iOS devices here. Any of these are 5 Mick Happy dungeon dives with lots of depth. Give it a try. These were some of the first games to introduce permadeath and they are HARD.
In college I discovered the world of MUDs (Mulit-User Dungeons) and got into the player killing mayhem that is Genocide. This is a text-based game in which you compete with other players online to win matches - hour long games of team or individual based battles. It is, of course free to play (here) and is where I learned how to touch type. Yay, video games! For time when I wanted to key bash some computer-controlled monsters, I played Valhalla (now defunct). It has been spiritually remade as the mud Asgard's Honor and you can still do pub bashes of monsters that follow you when you run. A pub bash being where you drag a monster to the pub (the place where you can buy healing drinks and food) and the rest of the players online help you kill it while you tank (take all the damage). Best way to kill a big mob (monster). You haven't lived until you lag out in a major fight while playing online with a 9600 baud modem. Eek!
Also in college I had the fun experience playing multiplayer Warlords - a turn-based strategy game that had elements of war games with heroes that you took on quests. A really fun game that probably inspired the Heroes of Might and Magic and other games of that type. Warlords has been remade for iOS and can be found here. Sitting in a computer lab playing multiplayer with friends trash-talking you was simply the best.
The last game I will mention in the walk down memory lane was the very first Battletech inspired video game I ever played, Battletech: The Crescent Hawk's Inception. An RPG where you were caught on a planet invaded by enemies. You had to steal a 'Mech and recruit support and get word out of the invasion. Fantastic game and ripe for conversion to our new touch interface devices. Though I remember the graphics being way better than the screenshots in the link. At the time, waging war in a massive robot on my computer was AWESOME.
Looking back at all of these games (some of which I am amazed are still playable after 20 - 30 years) I find that my memory is better than the reality of the game. Sometimes you can't go back and relive that same experience you had at that time and place. It also makes me think that there are so many opportunities waiting for someone to take these old classics and bring them into the 21st century and make them available to a new generation. Maybe the lack of graphics or arcade action would make them less interesting to gamers today. I like to think not. Certainly these games have shaped my tastes - I like simulations, RPGs and strategy games most of all. I hope one of these spark fond memories for you and if you haven't tried any of them, at the very least, try NetHack - its a classic and free and hard and fun. I still play it today.
Thanks for indulging my nostalgic look bad down memory lane.
Labels:
Asgard's Honor,
Battletech,
Bundle of Holding,
Dragonslayer,
Genocide,
Humble Bundle,
MegaTraveller,
NetHack,
Omnitrend,
OOtP,
Oubliette,
Out of the Park Baseball,
Rogue,
Traveller,
Universe,
Warlords,
Wizardry
Sunday, February 16, 2014
Knights of Badassdom Review
Warning there be spoilers here! I have been looking forward to Knights of Badassdom ever since I saw the trailer. A Live Action Role-Playing comedy with a great cast? Sign me up. (The cast includes Peter Dinklage, Steve Zahn, Summer Glau and Ryan Kwanten and they are all FANTASTIC). The story is about three friends who go on a LARP adventure but inadvertently cause horror and mayhem when one of them summons a succubus using a magic tome. You could get all of that from the trailer, by the way.
This movie had all of the hallmarks to be great cheesy fun. People dressing up and pretending to battle and adventure in a fantasy setting. Not taking itself too seriously and the actors obviously having fun playing their parts. Tons of opportunity for self-depricating humor. It is all there for the taking. Where it breaks down is in the last two-thirds of the movie when it becomes more about gore killings than about LARP and friends growing and saving the day.
Knights of Badassdom could have been a great movie. They could have gone with this and it would have been 5 stars:
- LARP players get ambushed by paint-ballers and when running away slice the paint-ballers tires.
- Guy gets dumped by girlfriend for being a loser so he gets dragged off by buddies to a LARP weekend.
- LARP hilarity ensues with people doing outrageous things in costume running about (some stoned) and over-acting.
- Paint-ballers find out about LARP weekend and show up for revenge.
- Buddies save the day by running off the paint-ballers using their LARP weapons.
- Guy gets new girl and they all agree to do it all again in a month.
That would have been an awesome movie. The cast for Knights of Badassdom is great and do a good job with what they are given - it is the plot that let them down. I mean look at how cool Peter Dinklage looks as Sir Hung:
Here is the full party:
Most of the 6 points I mentioned above are in the movie already. What derails it from being a tongue-in-cheek nerd-fest awesome comedy is the succubus story line. Every time we see the three main guys or the rest of their party LARP-ing, it is great. There is witty dialogue, there is camp, there is humor. When we start the gore-fest killing, it is just annoying and loses the point. Seriously, a movie that has this limbering up scene:
and this awesome van art:
should go with being a LARP comedy and leave out the gore/horror angle.
Anyway you look at it, you get exactly what is in the trailer for Knights of Badassdom. Unfortunately, spread out to nearly 90 minutes it just doesn't hold up as a good movie. If they re-cut the film with the plan I have listed above then this would have been 4 maybe 5 Mick Happies. As it is, it is a 4 - 5 Mick Happy cast in a 2 Mick Happy movie. So, Sir Hung, put us out of our misery and as Summer Glau's Gwen says, "Finish Him!":
Sunday, February 9, 2014
Sherlock Series 3 Review
I am a fan of Sherlock Holmes. I haven't read many of the Sir Arthur Conan Doyle books and stories, but I really enjoy seeing Holmes and Watson on TV. This year we have been doubly blessed at our house with Elementary season 2 and Series 3 of the BBC's Sherlock. Having just seen all 3 episodes via the PBS app on my Apple TV, I thought it would be a good idea to bring the show to your attention (if you didn't already know about it) so that you can catch it before it drops off the on-demand viewing from PBS.
Sherlock, a wildly popular show, began before Elementary started in the US. While both shows depict detective Sherlock Holmes and partner Dr. Watson helping the police to solve crimes, they couldn't be more different in their approach. In Sherlock series 1, we find Sherlock Holmes living at 221B Baker Street in London and in the first episode he meets former Army doctor, John Watson, who is suffering from Post-Traumatic Stress Disorder. Together they form a partner ship and use their talents to solve crimes and cases for the police and their clients. Holmes is played superbly by Benedict Cumberbatch as an energetic, enigmatic and incredibly observant/intelligent detective. Dr. Watson (Martin Freeman), who while playing more of an every man to Holmes' brilliance, holds his own with the detective without having the same memory and observation skills. The two work well on screen and make a believable pair.
Unlike Elementary, most of the episodes of Sherlock is directly and/or loosely based on one of the original Sherlock Holmes stories. For example in Series 2 (my review here) we get adaptations of The Hound of the Baskervilles and The Final Problem. Sherlock is aired as 3 episodes each series, each one approximately 90 minutes long. The result is more time to present stories that are more complicated, often with two or three plot lines, seemingly disjointed, that intersect or collide in complex ways. I also really enjoy the way we get to see things from Holmes' perspective with text floating into view of the insights he gathers from just looking at a room.
Series 3 consists of the stories The Empty Hearse, The Sign of Three and His Last Vow. Throughout the show, Holmes describes himself as a functioning Sociopath and we get to explore this in these episodes. Holmes thinks nothing of using people and manipulating situations into the position he needs to overcome the obstacles in front of him. It is interesting that as we are introduced to Mary (future Mrs. Watson played by Amanda Abbington) who is able to hold her own with Holmes and Watson. Often in Sherlock Holmes productions Mrs. Watson is a background character or suffers the boys to go off to play together at detective work. Here we have a woman who seems to know that the two need and are good for each other. Other favorite characters from Series 1 and 2 are back as well with Mycroft Holmes (who seems to be the smarter brother), Molly Hooper, Mrs. Hudson and DI Lestrade all involved. Plus we get to explore Holmes' mind palace quite a bit (his memory technique).
Some viewers thought that Series 3 catered to fans a little heavily with shout-outs and references to fan theories. While some of that is there, it doesn't detract from the stories and lessen the show. I found episodes 2 and 3 to be especially good. Particularly His Last Vow, which modernizes and interweaves a couple of the original Holmes stories into a believable and timely story that will make you think they took the story direct from headlines today.
If you like complicated mysteries and are okay with strange camera angles and disjointed storytelling, then this show is fantastic and a must see. It is the best Sherlock Holmes going, which is saying a lot because Elementary is very good. However, Sherlock is more of a movie event except we get 3 movies each series. The show will be back for at least a Series 4, which is great for fans. You can find Series 1 and 2 on-demand through Netflix (and probably others) and Series 3 is available for a limited time through PBS here in the US. Set aside 13.5 hours over a weekend and mainline these shows right into your brain. The only downside will be having to wait for more episodes. Sherlock (and series 3) gets 5 Mick Happies. The game is on (afoot).
Sunday, February 2, 2014
Cold Days (No-Spoiler) Book Review
I have been reading Jim Butcher's Dresden Files books for a while now. I catch each book in the series on e-book just after the paperback comes out in print (it's a little cheaper that way). All of which points to why I was really surprised and happy to pick up 2012's Cold Days, the 14th Dresden Files novel, on sale for Kindle back in December. For those who aren't familiar with Harry Dresden or the Dresden Files, let me catch you up (non-spoiler fashion).
We are first introduced to Harry Dresden, Wizard for Hire, in 2000 when Storm Front was published by Roc. Harry lives in Chicago and is a Private Investigator who uses magic to help his clients. Often, he is asked to find things that are lost or stolen, a specialty of his. Through Harry we are introduced to modern-day Chicago's supernatural world with normal human police trying to keep the peace while all sorts of urban fantasy types are creating havoc.
I don't want to give away any spoilers, but each book in the series revolves around a case, mission or issue that Harry is trying to solve or resolve. He works with friends, his wits and, sometimes, brute force to try to overcome the obstacles set in front of him. He will get beat up along the way, but (since there are now 14 books with 15 on the way in 2014) makes his way through to the other side of his challenges.
The books are all written in the first person with Harry as the narrator. I can't recall that formula being broken throughout the series so far. We do sometimes get stories from other people's perspectives in the world in short story format in the Side Jobs collection. The books are fast-paced, somewhat hard-boiled detective, urban fantasy with a Wizard as the hired gun. The dialogue is witty and ready-made for translation to video (TV or movie) - which there was a short-lived SciFi (SyFy) show, The Dresden Files, that lasted for 12 episodes.
I like how the world keeps expanding and evolving through the series. We grow with Harry as he overcomes the obstacles in front of him. We see things change - neither he (nor his friends) are static. It is nice to see when often we don't want to have things change because we like the formula, but here it opens up more of the world and allows us to see things from different perspectives.
In the Dresden Files books, there is evil and good and a lot in between. Sometimes you have to walk the line of doing the wrong thing to achieve a good result and sometimes the hardest thing to do is not to submit to temptation. In Cold Days, that is similar to what Harry is dealing with. He has a job to do, but he may not like what it is or how it might affect him to do it. He also doesn't know exactly who he should trust or who he is willing to put in danger by asking for their help.
You see, after Changes and Ghost Story, things have really gone into new territory for all of the characters of the Dresden Files and Harry is working out his new responsibilities and how to handle the changes that have happened. We learn more about Harry, the world of the Dresden Files and again witness major character changes. It is surprising how big some of the reveals and story arc twists are in these later books in the series and they work. You also start to wonder how much more Harry can take.
If you like good urban fantasy with detective work, supernatural and magical elements then you probably have already tried the Dresden Files. If not, you should. Pick up Storm Front and get to know Harry and his friends. As I just finished book 14 of the series and I am eagerly awaiting book 15, I can tell you the journey is worth it and satisfying. Cold Days gets 5 Mick Happies. I hope Harry gets a little bit of a vacation before his next job.
P.S. If you like art, here is a post about making a painting of Harry Dresden by Dan dos Santos.
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